Class record // 01 // source-led guide

Marauder Class Guide

Marauder is the pressure-forward base class. Official showcase material frames it around standing up to tougher Xenomorphs, while the launch patch names Titan Rockets, Blast Cannon, and Dead Eye in its class record.

Verified class boundary

Heavy front line

Abilities, status, and source links are separated from editorial recommendations.

01 // Confirmed record

Abilities confirmed for Marauder

Use the verified kit names as the starting point: rocket payload choices, Blast Cannon interactions, and Dead Eye behavior are all documented in the Patch 1 notes.

01Titan RocketsRecorded in the published class materials
02Blast CannonRecorded in the published class materials
03Dead EyeRecorded in the published class materials

Evidence: Official Patch 1 notes

Colonial Marines using heavy weapons against Xenomorphs in an industrial facility
Official Steam gameplay still used as an illustrative combat reference.

02 // Squad use

Where this class fits in a fireteam

Editorial starting planStart with one job

Editorial starting plan: take the first safe firing lane, keep space between the squad and a rush, then let the rest of the fireteam exploit the opening. Treat this as a team-play suggestion, not an official build order.

Team contextCover a squad need

Pairs naturally with a Medic when the squad wants a durable forward position and a recovery option behind it.

These are editorial play suggestions, not developer-confirmed best builds. Patch changes, difficulty, weapons, and squad composition can change the right answer.

03 // Video reference

Watch the official launch trailer

Use the official trailer as a visual reference for the game’s co-op combat. For class-specific details, follow the class source above rather than assuming every trailer moment represents this exact kit.

Source: verified YouTube video; poster from Steam official store page.

04 // Continue the briefing

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